Final Fantasy Games That Are Difficult To Replay Nowadays

Final Fantasy Games That Are Difficult To Replay Nowadays
  • Final Fantasy games with flawed gameplay mechanics can make repeat playthroughs quite frustrating.
  • The dated design of older titles like FF2 and FF3 hinders their replayability due to poor systems.
  • Linear gameplay, lack of challenge, and shallow combat can make FF games tough to replay.

Final Fantasy is one of the greatest video game series of all time. Coming at a time when Square needed a hit to keep them going, the first Final Fantasy title paved the way for a series that never rested on its laurels and let people enjoy some tantalizing storylines as they interacted with memorable characters and with gameplay mechanics that pushed the JRPG genre to new heights.

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With the series experimenting with several gameplay loops that can either be a hit or miss, it's easy to see why some Final Fantasy games are harder to replay than others. This can be because of poor stories, questionable pacing, or gameplay loops that simply aren't as engaging as they could be.

Final Fantasy 2

The Complicated Leveling System Has Aged Poorly

Final Fantasy 2
SystemNintendo, PC, PlayStation, Mobile
Platform(s)WonderSwan, Nintendo Entertainment System, PSP, PS4, PC, iOS, Android, Nintendo Game Boy Advance, PS1
ReleasedDecember 17, 1988
Developer(s)Square
Genre(s)JRPG

Final Fantasy 2 features several additions that have become staples in the series. A story-heavy focus and the idea of taking down a tyrannical emperor is familiar to many fans, but there are reasons why the second mainline Final Fantasy game was far from a classic. The biggest detractor from this experience was the addition of a puzzling leveling mechanic that was so half-baked that it was subsequently dropped, never to be seen again.

The idea of leveling up stats based on how players act in battle is certainly a novel concept, but the system's implementation was far from perfect and could be exploited. Having to beat party members and use magic from a pathetic MP pool makes the early game a pain. This poor impression doesn't go away for a long time and makes subsequent playthroughs more trouble than they are worth, resulting in Final Fantasy 2 being more of a frustrating affair than a rewarding one.

Final Fantasy 3

The Dated Design Of This Title Makes It A Chore To Go Through At Times

Final Fantasy 3
SystemNintendo, PC, PlayStation, Mobile
Platform(s)Microsoft Windows, Nintendo Switch, PlayStation 4, Nintendo Wii U, iOS, Nintendo DS
ReleasedApril 27, 1990
Developer(s)Tose, Square Enix
Genre(s)Adventure

The issues present in Final Fantasy 2 were clear from the get-go, making it clear why Square decided to pivot and focus more on the gameplay side of things. Final Fantasy 3 is the game that introduced many series staples like summons and a job-change system that helps the gameplay feel more dynamic than ever. However, certain aspects of Final Fantasy 3's design make it a hard game for players to check out again if they've already managed to reach the ending.

There are moments in the game where players must willingly inflict themselves with statuses or be forced to switch jobs if they wish to take out bosses. It goes against the spirit of the new gameplay additions and how they prioritize player freedom. These stifling moments are a pain to get through and not something that players would want to subject themselves to over and over again.

Final Fantasy 11

Any MMORPG Is Tough To Replay, Especially One With A Small Community

Final Fantasy 11
SystemXbox, PC, PlayStation
Platform(s)PS2, Xbox 360, PC
ReleasedOctober 28, 2003
Developer(s)Square Enix
Genre(s)MMORPG

It was a bold move for Final Fantasy to turn one of its mainline entries into an MMORPG, but Final Fantasy 11 brought its fair share of interesting ideas to the table that helped it stand out as one of the more notable games in the series. While this genre is known to gamers who love forming new characters to explore new jobs and replay various sections of the game, there's a major hurdle that prevents Final Fantasy 11 players from doing the same.

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The dated nature of this title and how character fees bump up the amount that players need to pay is just the tip of the iceberg. A dwindling player base and combat that can take a while to get used to also make a replay ofFinal Fantasy 11hard to sell. If players were lucky enough to check this game out back when it was popular, they should treasure this memory instead of tarnishing it with another playthrough in the modern era.

Final Fantasy 13

Most Of The Game Is Linear, Rigid, And Tough To Replay

Final Fantasy 13
SystemXbox, PC, PlayStation
Platform(s)PS3, Xbox 360, PC
ReleasedMarch 9, 2010
Developer(s)Square Enix
Genre(s)JRPG

Most fans are familiar with the sheer vitriol that was thrown inFinal Fantasy 13's way when it came out. For a series that prioritized open-ended environments and the freedom to form whatever party one wished, the thirteenth mainline entry sacrificed all of this for numerous rigid chapters where the party can't be changed until a long way into the experience. This, coupled with a story that is riddled with obtuse terms that players are unfamiliar with and characters who are far from likable, makes it clear why Final Fantasy 13is an absolute chore to get through more than once.

The only justification for a second playthrough of this aggressively linear game is that players will have a decent idea of the lore and won't have to check their phones every single time a character utters something incomprehensible. This does nothing to alleviate the frustrations players must endure when they have to level up using the crude Crystarium and go through corridor after corridor with no end in sight.

Final Fantasy 16

The Lack Of Depth In The Combat System Hurts The Game's Replayability

Final Fantasy 16 was a bold step for the series. While the previous mainline entry integrated real-time combat, there were moments where players could pause the action to take a breather and heal, with later updates letting gamers even switch control of party members. This is completely absent in Final Fantasy 16, with players having no other choice than to control Clive in a combat system highly reminiscent of Devil May Cry. This should've ideally enhanced the replayability of the game, but some decisions bog down the experience.

The lack of any challenge means that players don't necessarily need to pull off fancy combos, and the disappointing enemy variety is the last thing players expect from a Final Fantasy game. Despite Clive being able to switch Eikons and change the type of magic he has access to, enemies don't have any elemental weaknesses or resistances. This leads to players having no incentive to use specific Eikon powers for different enemy groups. The hunts in the game are the only time when the game ramps up the difficulty, but these are fleeting moments that don't warrant a second playthrough.

More
5 Most Replayable Final Fantasy Games, Ranked

Players won't hesitate to return to these Final Fantasy titles for a second, third, or fourth playthrough.

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