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New Minecraft Snapshot Brings Back Previously Unused Feature
- Minecraft Java Edition introduces bundles for item organization in new snapshot.
- Improvements in 24w33a include Redstone tweaks, minecart changes, and FPS limiter.
- Snapshot 24w33a also brings bug fixes for over 30 issues, enhancing gameplay experience.
Minecraft Java Edition has released a new snapshot that adds bundles, giving players a new way to store their items. Minecraft is constantly expanding with the support of updates and snapshots from Mojang. Snapshots are ways for Minecraft players to test and offer input on features that aren't yet officially in the game.
This year's snapshots tested various features, such as new music disks, songs, and new paintings for Minecraft players. Two other features tested this year, which eventually made it into the Tricky Trials update, were the Mace, one of the new weapons in Mojang's sandbox, and the Wind Charge, an item ideal for parkour and creating new combat possibilities. For the more adventurous players, the Bogged, a new skeleton variant, was also one of the features released this year via a Minecraftsnapshot before being officially available in the game. Minecraft has now released a new snapshot, and players can try out a previously unused feature.
Minecraft Player Creates Galloping Animation That is as Cool as it Is Terrifying
A Minecraft player creates an incredible animation, and impresses the community with what could be a frightening new mob for Mojang's game.
Minecraft Java Edition has brought back the bundle as one of the features in snapshot 24w33a. With the bundle, Minecraft players can stack different blocks or items in the same inventory slot, which is not normally possible. Mojang first tested the bundle in 2020 but never made it into the game, and it became one of the scrapped Minecraft features. In this new iteration, Mojang has made some changes, including reducing the crafting cost to make the bundle more accessible. To test the new feature, Minecraft players must create a new world with the bundle experiment activated.
Another highlight of snapshot 24w33a is the inclusion of several changes related to the use of Redstone in Minecraft, such as improving the performance of the Redstone wire. Minecarts have also received changes which, according to Mojang, aim to make them a viable option for vehicle travel compared to other more popular ones for most players. With this, Minecarts in snapshot 24w33a are now faster and jump better, improving the experience for Minecraft players. Another addition to the snapshot is the FPS limiter in certain situations, such as when the Minecraft player is AFK.
As well as adding new features for testing, Minecraft snapshot 24w33a includes a fix for more than 30 bugs, such as the incorrect display of Elytra's perspective. To test the snapshot, Minecraft Java Edition players should open the game's launcher and activate the snapshots option in the “Installations” tab. It's worth noting that the snapshots are test versions, so players should run them in a different folder from their main Minecraft worlds.
Minecraft Snapshot 24w33a Patch Notes
Changes
- Various items and blocks have had their assigned rarities changed
- Tweaked portal cooldowns of vehicles and projectiles
- After using a Nether Portal, Minecarts and Boats now only need to leave the portal for 0.5 seconds to use a portal again (down from previous 15 seconds)
- After using a Nether Portal, projectiles such as Enderpearls and Arrows now only need to leave the portal for 2 ticks to use a portal again (down from previous 15 seconds)
- Suspicious Stew recipes are now shown in the recipe book
- Breeze no longer have a minimum distance required to attack a target
- Added a new death message for when killed by a Mace smash attack
- Wolves can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to achieve parity with Bedrock
- Enchanted shields now have the same reduced glint as enchanted armor
- Banner Pattern items have new names and icons
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name
- They instead specify that they are a Smithing Template through a subtitle in the hover text
- The game will now limit the maximum framerate when it is minimized or when the player is AFK
- A new Video Setting is introduced to configure this behavior
- Added language support for Tzotzil and Belarusian (Latin)
- Tweaked Bee flight distances and cooldowns
- Bees now wander around randomly for less time after exiting a nest/hive
- If a bee has a known nest/hive, it will travel less far from it, thus being less likely to get lost
- Significantly increased the amount of time a Bee can take to return to a known nest/hive before it gives up trying to return home
- Bees are now a lot less likely to get stuck on corners or when they are close to a nest/hive they are trying to return to
- Bees are also now a lot less likely to try and pathfind to a flower it cannot reach
- Updated the Bundle
- Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on
- A triggered raid will no longer start if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid
- Added baby versions of Dolphins, Squids, and Glow Squids
- Added small and large Salmon variants
- The title specified in the written_book_content component will now be prioritized over custom_name and item_name for any item with a non-empty title in this component
- The performance of the server (tick rate) has been improved when using higher render distances
- Furthermore, the impact of loading and generating chunks on tick rate has been reduced
- Redstone Torches have been given a new look with updated textures and models, to give it a unique and distinctive identity
Banner Patterns
- Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle
- Unique item textures have been added to better distinguish each pattern type
- The following Banner Patterns have been added to achieve parity with Bedrock:
- Field Masoned
- Crafted with Paper and Bricks
- Bordure Indented
- Crafted with Paper and Vines
- Field Masoned
- The Bricks and Curved Border patterns in the Loom can no longer be accessed without the above Banner Patterns
Rarity
- Rarity is a set of categories which determine the color used to display the name of an item or block
- It has no gameplay impact, but is used to signal how difficult something is to obtain
- By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white
- We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become more rare depending on the following factors:
- The chance of finding it in a loot table, including mob drops
- The amount of travelling required to obtain it
- The difficulty of any obstacle which must be overcome to obtain it
- The possible amount of that item or block which exists in the world
- Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
- Likewise, any crafted item which has only Common crafting ingredients must also be Common
- The lists below detail the items and blocks which have changed to that rarity category
Common
- End Crystal
- Golden Apple
Uncommon
- Sniffer Egg
- Chainmail Helmet
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots
- Recovery Compass
- Disc Fragment 5
- Nautilus Shell
- Echo Shard
- Goat Horns
- Pottery Sherds
- Ominous Bottles
- Ominous Banner
- Netherite Upgade
- Sentry Armor Trim
- Dune Armor Trim
- Coast Armor Trim
- Wild Armor Trim
- Tide Armor Trim
- Snout Armor Trim
- Rib Armor Trim
- Wayfinder Armor Trim
- Shaper Armor Trim
- Raiser Armor Trim
- Host Armor Trim
- Flow Armor Trim
- Bolt Armor Trim
- The following Music Discs:
- 13
- Cat
- Blocks
- Chirp
- Creator (Music Box)
- Far
- Mall
- Mellohi
- Stal
- Strad
- Ward
- 11
- Wait
- Relic
- 5
- Precipice
Rare
- Enchanted Golden Apple
- Enchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of Epic
- Trident
- We recently increased Trident's rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or Elytras
- Nether Star
- Ward Armor Trim
- Eye Armor Trim
- Vex Armor Trim
- Spire Armor Trim
- Wither Skeleton Skull
- Skull Charge Banner Pattern
- Now that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as well
- Thing Banner Pattern
- Now that Enchanted Golden Apples are Rare, these banner patterns should be Rare as well
- The following Music Discs:
- Pigstep
- otherside
- Creator
Epic
- Elytra
- Dragon Head
- Silence Armor Trim
Inactivity FPS limit
- The game will now limit the maximum framerate in certain situations
- These situations are controlled by a new Video Setting: Reduce FPS when
- Possible options are:
- Mimimized
- Limits framerate to 10 FPS only when the game window is minimized
- Mimimized
- AFK
- Limits framerate to 30 FPS when the game is not getting any player input for more than a minute
- Further limits to 10 FPS after 9 more minutes of no input
- Also limits to 10 FPS when the game window is minimized
- The default is AFK
Player Safety
Skin Reporting
- Added reporting reason "Sexually inappropriate"
- This is intended for skins that are graphic in nature relating to sexual acts, sexual organs, and sexual violence
- Removed reason "Defamation" due to lack of relevance for skins
- Removed reason "Threat of harm to others" due to already being covered by "Harassment or bullying" reporting reason
Name Reporting
- Added a text label above the description box to clarify that only the name of the player is subject to the report
Realms
- Extended the text-filtering-config in order to support an internal migration for Realms Profanity Filtering
- Servers currently utilizing the text-filtering-config will be able to continue to do so without any changes
Trial Chambers
- Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.
- Beds in intersections now have their colors randomized.
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory managment!
Technical Changes
- The Data Pack version is now 49
- Resource Pack version is now 35
- Added some information about data pack structure (for example, data-driven registries) to generated reports
- Added unique block sounds to the Monster Spawner block
- New server.properties option: pause-when-empty-seconds (default 60)
- When set to a positive value, causes the server to pause when no player has been online for that many seconds
- Removed server.properties options: spawn-animals and spawn-npcs
Network Protocol
- Added minecraft:client_tick_end serverbound packet during play phase, sent when the client finishes processing its current tick
- This is unused by the Vanilla server, but left for use by custom server implementations
- Added ability for custom servers to override the order that players appear in the 'tab list'
- This is controlled by a non-negative ordering index that is sorted highest to lowest
- The client now shares the state of the 'Particles' limiter option to be used by custom servers
Data Pack Version 49
- Goat Horn instruments are now data-driven
- Sheep shearing is now controlled by loot tables found as shearing/sheep/
- Mooshroom shearing is now controlled by loot tables found as shearing/mooshroom/
- Snow golem shearing is now controlled by a loot table found as shearing/snow_golem
- The crafting_special_suspiciousstew recipe type has been removed
- Added new fields to painting variant definitions
- Added optional field explosion_power to tnt and tnt_minecart types
- Defaults to 4
- For TNT minecarts, field value is added to speed-based explosion power
- Added support for Enchantment trigger projectile_spawned in the following items:
- Snowballs
- Tridents
- Small Fireballs
- Thrown Potions
- Ender Pearls
- Fishing Rod
- Firework Rocket
- Wind Charge
- Eggs
- Added new item components
- Attribute IDs no longer have generic., player. and zombie. prefixes
- Recipe ingredient format has been simplified
- Invalid selector patterns in Chat Components will now cause commands to fail to parse, instead of resolving to an empty string
- Added tempt_range attribute - can be used to change the range, in blocks, at which temptable mobs can be tempted
Instruments
Goat Horn instruments are now defined in a data pack registry folder called instruments. Like other registries, changing this content in data packs is considered experimental and requires a full world re-load to take effect.
Fields:
- sound_event: The sound event the instrument plays
- range: The maximum range (in blocks) at which the sound can be heard
- use_duration: The amount of time (in seconds) the instrument is considered in use after triggering, which also serves as its cooldown
- description: A Text Component used as the descrpition of the instrument in item tooltips
Painting variant
- Added new optional fields author and title, holding text components to be displayed in the creative menu tooltip
- This replaces previous mechanism where those values were derived from variant name
- Author tooltip has been removed for earth, wind, fire, water and wither variants
Tags
- Item Tags
- furnace_minecart_fuel: Items that can be used to refuel furnace minecart
- villager_picks_up: Items that a Villager will try to pick up from the ground
- Added new tags to control which items can be used to craft and repair various tool sets:
- wooden_tool_materials
- iron_tool_materials
- gold_tool_materials
- diamond_tool_materials
- netherite_tool_materials
New Item Components
- minecraft:repairable
- If present, and this item is damageable, this item can be repaired in an Anvil using the specified ingredient
- Format: object with fields
- items: Item, list of Items, or hash-prefixed Item Tag matching what can be used to repair this item
- e.g. repairable={items:'stick'}
- minecraft:enchantable
- If present (and any enchantments are applicable), this item can be enchanted in an Enchanting Table
- Format: object with fields
- value: Positive integer, a higher value allows enchantments with a higher cost to be picked
- e.g. enchantable={value:15}
Recipes
The format used for recipe ingredients has been simplified and aligned with other fields that accept item lists (like item predicates):
- For items: { "item": "" } now becomes ""
- For tags: { "tag": "" } now becomes "#"
- Lists of items are still allowed, but tags can no longer appear in such list
- Remaining restrictions:
- minecraft:air can't appear anywhere in ingredient
- ingredient must have at least one tag or item
- Fields template, base and addition in smithing_transform and smithing_trim recipes are now optional instead of accepting empty list
Resource Pack Version 35
- Added break, fall, hit, place, and step sounds for the Spawner block
- Removals and renames of some translations is now automatically applied at startup
- Updated the format of post-processing effect definitions
- Added support for emissive layers for block models
- The texture map for the Arrow and Bee Stinger models have been updated
- The model and UV mapping of the Dragon Egg have been updated
- Updated textures, models and sounds for the Bundle item
- Bundle icon has new models and textures
- The Bundle UI has new textures and scaling
- Added a new sound for when failing to add an item to a Bundle
- The models and UV mapping related to the Torch and blocks containing Redstone Torch have been updated
- Added new models for the Redstone Torch and updated its texture
Shaders & Post-process Effects
- The format of post-processing effect configurations have been updated
- The ChunkOffset uniform in terrain shaders has been renamed to ModelOffset
Post-process Effect Definitions
- intarget and auxtargets have been merged into a single inputs list, as specified by the input format below
- outtarget has been renamed to output with the same format
- targets is now a map between target name and target definition, as opposed to a list
- Inline target names are replaced with an empty object
- For example, ["swap"] becomes {"swap": {}}
- Target definitions with a specific size remain the same, with the name field moved into the map key
- For example, [{"name": "potato", "width": 16, "height": 16}] becomes {"potato": {"width": 16, "height": 16}}
Input Format
For both render target and texture inputs, the following fields may be specified:
- sampler_name: string - prefix to set up both _Sampler and _Size uniforms
- For example, "sampler_name": "Diffuse" will link to the DiffuseSampler and DiffuseSize uniforms
- This was previously always DiffuseSampler and InSize for intarget
- For auxtargets, the name defined the sampler uniform, and the size was given as AuxSize
- bilinear: boolean (default: false) - if true, the input will be sampled with a bilinear filter
- This formerly only existed on texture inputs, however now functions for render targets
- For render targets, replaces the now removed use_linear_filter field on the pass definition
For inputs from a render target, the following fields may be specified:
- target: namespaced id - the render target id
- Either a custom target id defined in the same file, or minecraft:main to reference the main screen target
- This replaces the former id field, which was a free-form string
- use_depth_buffer: boolean (default: false) - true to sample from the depth texture, false to sample from the color texture
- This replaces the former :depth suffix applied to the target id
For inputs from a static texture, the following fields may be specified:
- location: namespaced string - the location to a static texture file that can be sampled by the effect
- As the id field did before, this resolves to a texture at assets//textures/effect/.png
- width: positive integer - width in pixels of the texture
- height: positive integer - height in pixels of the texture
External Targets
- The 'Fabulous' graphics transparency post-processing config no longer specifies the sorted framebuffers as custom targets
- These are instead imported in the same way as the minecraft:main target
- translucent, itemEntity, particles, weather, clouds are now minecraft:translucent, minecraft:item_entity, minecraft:particles, minecraft:weather, and minecraft:clouds respectively
- The entity outline processing shader similarly imports the minecraft:entity_outline target
Translation removals and renames
- During load some deprecated translation strings will now be removed and/or renamed
- Packs that used those translations will need to re-add them manually
- The full list is available in /assets/minecraft/lang/deprecated.json file inside the game's JAR file
Emissive layers for block models
- Added an optional light_emission field to block model elements
- Integer value between 0 and 15, with 0 being the default value (no light emission)
- If specified and non-zero, this will behave as the minimum light level that the element can receive
Fixed bugs in 1.21.2
MC-379 - spawn-animals and spawn-npcs=false removes all villagers and prevents summoning new mobs
MC-1673 - Several mobs can pop off paintings, item frames and leads and destroy minecarts, armor stands and anything in item form even when mobGriefing is turned off
MC-3266 - Your experience level overflows once it exceeds the integer limit
MC-3697 - TNT submerged in water can destroy item frames, paintings, armor stands, and other similar entities
MC-4665 - Anvil consuming 2 unbroken items of the same kind when renaming them
MC-14800 - When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements
MC-49628 - When in spectator mode the head overlay shows even if it is set not to show in the skin customisation options
MC-53602 - Projectiles don't collide with the world border
MC-55863 - It rains over unloaded chunks, ignoring the biome
MC-59471 - String can be duplicated using tripwire hooks
MC-72494 - In Statistics screen 'm' is the same unit for both minutes and meters
MC-75494 - Lead item drop is not affected by doEntityDrops gamerule
MC-86252 - Shields can continue to block after entity changes dimensions due to client and server desync
MC-89883 - Squid and glow squid collision error and rubberbanding
MC-92875 - Collisionless blocks ignore entities with high velocity
MC-101376 - Elytra appearance doesn't update in 1st person mode; only in 3rd person
MC-112257 - Some NBT tags require the correct suffix
MC-120417 - Incorrect dragon egg block model
MC-121013 - "Followrange" Attribute only targets mobs on (roughly) the same y level.
MC-125642 - Bone meal is consumed when used on fern, grass and seagrass even if it cannot grow
MC-127995 - You can use bone meal on sea pickles in situations where no sea pickles will grow
MC-129826 - ["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should
MC-130097 - Tropical fish fin UV mapping wrong
MC-132804 - Low follow range attribute also affects mobs' idle wandering range
MC-133862 - Optimize world screen backup button has inaccurate text
MC-135971 - Can't use CTRL+Q in crafting table
MC-137053 - You cannot set the "CanBreakDoors" NBT tag of drowned to "1b"
MC-144761 - Animated texture interpolation ignores alpha channel during transition from/to transparent pixels
MC-145656 - Attribute "follow_range" is not working for hostile mobs before they find the target
MC-151828 - Woodland mansion structure '1x1_b3' has dark oak leaf block with persistent tag set to 'false'
MC-156579 - Creative players can fly through portals when going quickly enough using elytra or Riptide trident
MC-161913 - Misalignment on edges/corners of clouds
MC-162713 - Clouds are generated with offset to east and south
MC-165182 - Inventory/GUI textures no longer handle translucent pixels correctly
MC-166880 - Pufferfish spikes model seems to be broken
MC-174732 - Semi-transparent status effect textures do not render correctly in the inventory or beacon UI
MC-179629 - Faces in between cloud "blocks" can still render from outside of the cloud
MC-180272 - en_us.json contains unused strings
MC-182478 - Mob armor generates starting with boots rather than helmet
MC-182877 - Piglins use one hand to hold a loaded crossbow
MC-183518 - High CPU usage on hypervisor host possibly due to excessive syscall usage by Minecraft Server
MC-183636 - follow_range attribute not working for piglins
MC-187920 - Bees sometimes give up when returning home
MC-188217 - Bees circle above flower that is covered by all sides
MC-190163 - Zoglin spawn eggs don't occasionally spawn baby zoglins on their own accord
MC-190484 - Sneaking players' name tags are partly invisible depending on what angle you're facing
MC-195754 - Illagers in raids continuously try and fail to pick up ominous banners if they can't reach them
MC-196556 - When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways
MC-203748 - Filled lava cauldrons are able to be put under water
MC-209947 - minecraft:block/scaffolding_unstable has incorrect cullfaces
MC-215332 - Glow squids lack a baby variant
MC-215752 - Z-fighting with paintings and item frames in solid blocks
MC-224035 - Small Dripleaf's model is inconsistent
MC-224454 - Entities don't recognize azaleas or flowering azaleas as obstacles when pathfinding
MC-225270 - Goats can move armor stands even with mobGriefing turned off
MC-226038 - Scheduled functions are part of weather in profile results
MC-226687 - Sea Level is assumed to be Y = 63 in numerous parts of Minecraft
MC-227139 - Sky fog stutters
MC-234318 - Small dripleaf stems intersect its leaves
MC-239581 - Bees do not become angry at the closest player when hive is exploded
MC-240948 - Filled powder snow cauldrons are able to be put under water
MC-241873 - Ravagers can move armor stands even with mobGriefing turned off
MC-243413 - Some Explorer Maps are missing their icon
MC-244720 - "Erased cached data" button in Optimize World is not labeled in the right order when using Tab
MC-245510 - Piglin Brute's generic.follow_range attribute functions oddly
MC-247238 - Sky fog is not cylindrical
MC-249067 - Ominous banners lose their rarity color when renamed using anvils
MC-249901 - Frogs don't play the frog eating sound when given a slime ball
MC-256422 - Some words within some strings use right single quotation marks instead of apostrophes
MC-257309 - Monster spawner tries to spawn wardens and zoglins when the difficulty is Peaceful
MC-259687 - "Distance by Elytra" statistic is approximately doubled
MC-259798 - Block hitboxes cause semi-transparent blocks not to render behind them in lower than "Fabulous" graphics settings
MC-260013 - Baby Llama's head has incorrect scale method
MC-260858 - The word "ticks" within a "/schedule" command feedback message is always pluralized
MC-260859 - Some words within a tick profiling feedback message are always pluralized
MC-260860 - Some words within some chat delay strings are always pluralized
MC-260913 - The word "blocks" within some "/spreadplayers" command feedback messages is always pluralized
MC-260914 - "/spreadplayers" strings for entities consist of inconsistent noun usage
MC-261691 - Bees get stuck while trying to pathfind to inaccessible flowers
MC-262112 - Wither skull's bounding box is wrongly positioned in the first tick, and cannot be selected with volume checks in commands
MC-262175 - The "advancements.adventure.trim_with_any_armor_pattern.description" text contains incorrect English grammar
MC-262498 - Underground seagrass feature files exist despite never generating
MC-262652 - Dragon egg's side texture is mapped strangely as of 1.8 (and the model is also unoptimized)
MC-263838 - doLimitedCrafting gamerule does not work on suspicious stew
MC-263858 - Text Displays are rendered differently compared to name tags
MC-264886 - Geode features ignore the invalid_blocks field
MC-264986 - Item count of fuel slot affects the way smelting recipe book moves ingredients
MC-265554 - Aaron Cherof listed as "Aaron Cherof\u00a0" in credits.json
MC-265693 - Movement does not reset a player's last action time
MC-265695 - The feedback for setting the idle timeout to 0 minutes does not reflect the actual behavior
MC-265703 - BrushableBlock's codec misspells 'completed' as 'comleted'
MC-266441 - Multiple trial chamber templates have missing or incorrect blocks
MC-266949 - Monster spawner tries to spawn breezes when the difficulty is Peaceful
MC-267006 - The Distance Flown statistics rapidly increases when you are standing in Ender Dragon's hitbox
MC-267107 - Spawners unsuccessfully try to summon hostile entities on peaceful difficulty
MC-267401 - All the player skin report's category descriptions use the chat message ones
MC-267838 - Projectile yaw rotations have incorrect interpolation, causing flickering
MC-268045 - The name of Entity Argument is plural in Query literal node of Experience command
MC-268220 - Zoglins ignore monster spawning requirements when spawning naturally
MC-268241 - The bottom faces of vaults aren't culled when covered by blocks
MC-268528 - Cave Vines can be pollinated infinitely (instead of limit of 10)
MC-268645 - Scheduling a macro function silently fails
MC-268929 - pack.png does not support translucent pixels
MC-269083 - Effect background texture in inventory renders translucent pixels as opaque
MC-269152 - nine_slice texture scaling will cause ridiculous levels of lag when used on small textures
MC-269352 - The breeze rod uses an incorrect model for holding
MC-269375 - Breeze's wind charge attack can move or break armor stands when mobGriefing is disabled
MC-269428 - Mace fall damage multiplier does not apply to mobs
MC-269440 - Text fields render translucent pixels as opaque
MC-269441 - Difficulty lock button renders translucent pixels as opaque
MC-269445 - Some empty slot icons render translucent pixels as opaque
MC-269528 - Recipe book tabs are rendered over items held by the mouse cursor
MC-269549 - Items held in cursor are rendered behind recipe book UI elements
MC-269622 - Previous/Next Page buttons render translucent pixels as opaque
MC-269627 - Toasts render translucent pixels as opaque
MC-269656 - Feeding parrots poison while holding mace grants Over-Overkill challenge
MC-269738 - Recipe book cannot quick-move oversized item stacks into applicable recipe slots
MC-269751 - Advancement frames render translucent pixels as opaque
MC-269814 - Can’t feed fish to wolves
MC-269832 - Gamemode switcher sprites render translucent pixels as opaque
MC-269834 - Statistics screen sprites render translucent pixels as opaque
MC-269895 - Breezes missing higher fidelity jump animation from Bedrock
MC-269936 - Transferable list (resource pack, data pack) screen buttons render translucent pixels as opaque
MC-269937 - World list buttons render translucent pixels as opaque
MC-269996 - Custom names of Interaction entities render at wrong location
MC-270051 - Recipe book button renders translucent pixels as opaque
MC-270299 - New data pack component crafting doesn't work with suspicious stews
MC-270348 - Some slime trial spawners in trial chambers won't spawn slimes without player intervention
MC-270510 - youJustLostTheGame is not the first item in the mappings
MC-270518 - Scrollers in block UIs render translucent pixels as opaque
MC-270519 - "Error" textures in block/entity GUIs do not support translucent textures
MC-270563 - Furnace, blast furnace and smoker smelting progress and burn time indicators do not support translucent textures
MC-270564 - Brewing stand fuel, bubbles and progress sprites do not support translucent textures
MC-270570 - TPS chart uses OS locale specific number formatting
MC-270571 - /tick command uses OS locale specific number formatting
MC-270640 - Anvil text field does not support translucent textures
MC-270641 - Crafter UI sprites do not support translucent pixels
MC-270678 - Tabs in recipe book and Creative inventory do not support translucent pixels
MC-270680 - Buttons in the beacon GUI do not support translucent pixels
MC-270692 - Textures for empty slots do not support translucent pixels
MC-270696 - Traps are generated behind walls in Trial Chambers
MC-270697 - Stonecutter recipe buttons render translucent pixels as opaque
MC-270698 - Loom recipe buttons render translucent pixels as opaque
MC-270726 - Advancement backgrounds render translucent pixels as opaque
MC-270741 - Realms main menu icons do not render translucent pixels correctly, but accessibility/language icons do
MC-270764 - Recipe book buttons and icons do not render translucent pixels correctly
MC-270765 - Bundle background does not handle translucent pixels correctly
MC-270775 - Ominous vault failed to generate sometimes
MC-271113 - Bees occasionally freezing right before they enter the hives
MC-271191 - Poor saving performance due to large amount of item frames
MC-271628 - Enchantment effect "projectile_spawned" doesn't trigger for fishing rods and tridents
MC-272327 - Attribute effects not properly postfixed with slot name
MC-272414 - Redundant calculation causes 2x lag during explosions
MC-272506 - Fast switching between servers causes disconnect
MC-272603 - Riding an entity into the end fountain skips the credits
MC-272649 - After a chest with the item component "container_loot" is opened, it will appear on the subsequent pick Block
MC-272670 - Crash while saving entity NBT - Cannot encode empty ItemStack
MC-272766 - When riding a minecart through a portal, the direction the player is facing after they go through the portal is not the same as when they entered
MC-272802 - Ender pearls deal no damage to their owners after switching dimensions and landing
MC-272804 - The mining fatigue animation plays in reverse
MC-272805 - Command blocks made from Pick Block still do not activate when placed near sources of power
MC-272821 - Wind Charges incorrectly negate fall damage
MC-272932 - Auto-save text in the pause menu is rendered at the wrong position
MC-272994 - Allays assigned to a player can be set on fire with sweeping and fire aspect
MC-273076 - Breeze immediately forgets the player once Line of Sight is lost, even through transparent blocks
MC-273239 - Trial Spawners rapidly change block state when switching gamerule "doMobSpawning" from false to true
MC-273263 - Attributes are retained even if destroyed by "damage_item"
MC-273281 - "projectile_spawned" Enchantment Component runs predicates and effects on projectiles before all of their data has been assigned
MC-273288 - Dropping a stack of items while in the creative mode inventory deletes them
MC-273311 - Taking near Float.MAX_VALUE damage from mob attack through commands on hard causes NaN Absorption and Health
MC-273328 - Stars are smaller than supposed to
MC-273361 - Entities teleported to the player from a force loaded chunk are not rendered
MC-273377 - No debug stick in hand, but I can still edit blocks
MC-273400 - Baby zombified piglin chicken jockeys immediately teleport
MC-273427 - Respawn anchor loses charges when returning from the End
MC-273464 - Incorrect partial tick during screen render
MC-273489 - Sneaking players' name tags are barely visible
MC-273578 - Interaction entities position passengers incorrectly
MC-273662 - Trial spawners cannot spawn silverfish at all/have unusually long delays between spawns
MC-273672 - When spectatorsGenerateChunks is set to false, the player cannot stop spectating an entity without running /spectate
MC-273758 - Ominous item spawner's animation breaks if the level.dat "Time" value is over a certain number
MC-273771 - Passengers can glitch into walls when their mounts are killed
MC-273811 - Ender pearls don't teleport the player if he hasn't been in the pearl's dimension after relog
MC-273822 - The words "forwards" and "backwards" within two movement key bind strings aren't spelled in American English
MC-273828 - Movement predicate is incorrect for stationary players until either mouse is moved or one second elapses
MC-273848 - Players can spawn underwater again in 1.21
MC-273850 - Shield enchantment glint is too bright to clearly see banner patterns
MC-273914 - Client game options that do not constitute sending a network packet will send one anyway
MC-273960 - The NBT data stored in the world affects copying a Decorated Pot in creative mode
MC-274030 - Item stacks with a count over 99 cause the player to get kicked from their world in creative mode
MC-274244 - minecraft:villager_plantable_seeds tag does not allow farmer Villagers to pick up items
MC-274371 - Depleting a Respawn Anchor doesn't play any sound
MC-274372 - using_item advancement trigger keeps being activated even after the item stops being used, after teleporting to another dimension
MC-274400 - Dispensers firing a wind charge play the crafter crafting world event, showing incorrect particles beneath the block
MC-274519 - Minecraft resaves all maps with every autosave
MC-274657 - Ominous Banner's orange name is handled as a custom text color, rather than as a rarity
MC-274708 - Exiting the end portal first time removes player attribute modifiers
MC-274852 - "item_name" component has priority over signed book title
MC-274911 - If the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins
MC-274960 - Registries allow duplicate entries INJECTIONINJECTION
- https://www.msn.com/en-au/news/techandscience/new-minecraft-snapshot-brings-back-previously-unused-feature/ar-AA1oXSdi?ocid=00000000
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